Here are 10 Key Points You must Know when You Start a Chess Game

June 17,2022

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Opening 10 points

 

Start with a central soldier

Self development through threats

First the horse, then the elephant

Do not move the same child multiple times

Try not to move troops at the beginning

Don't go out too early

Early translocation, short translocation preferred

Always pay attention to the control center

Try to keep at least one soldier in the center

Do not abandon your child without a clear and sufficient reason.

 

CHESS

 

If you want to abandon your troops, you should do so for the following reasons:

 

Gain three advantages (quick delivery, center grabbing and early translocation)

After leading away from the opponent

Prevent the other party from shifting

Form a powerful attack

 

Central Bureau 10 key points

 

Make all your steps conform to your plan

 

Key points of the central bureau plan:

 

The plan must be determined by the characteristics of the situation

The plan must be based on sound strategic principles

Planning must be flexible

The plan must also be specific and brief

 

Elements of assessing the situation:

 

What is the force

Soldier structure

Sub force mobility

Wang's safety

Enemy threat

 

If you have the advantage of Zi Li, try to exchange more Zi, especially after

 

Avoid severe type weakening

In a stalemate situation, release the vitality of chess pieces through exchange

Avoid moving Wang to a position where the opponent is easy to attack

Thinking about the first choice of tactics combination based on hitting double tactics

When you find that your opponent has one or more strength exposed, find a tactical combination to attack it

When attacking the opponent's king, please open an open line for your Chongzi

When balancing power, remember to let all your children deploy and move around the center

At a disadvantage, the best defense is to counterattack, if possible

 

10 points of the endgame

 

To win when there are no soldiers, you must have at least one more car or two leptons (except two horses)

Keep Wang active in the final game

The passage soldiers must advance hard

The easiest thing to win in the rematch is the pure soldier rematch

If you only have more soldiers than the other party, please exchange Zili instead of exchanging soldiers

Don't put all your soldiers in the same color as your elephant

Generally speaking, elephants are better than horses in the endgame, but they are easily blocked by soldiers

It's better to give up one soldier in the endgame than put the car on the enemy's seventh (second) horizontal line

Always put the car behind your own Pathfinder

Always use the king to block the opponent's access soldiers

 

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